Unity iPhone 1.5 released today
August 25th, 2009 by BenUnity Technologies surprised everyone today by skipping version 1.1 of Unity iPhone and going right to 1.5. I don’t know why they did it that way, but 1.5 is big enough that I don’t think I really care.
Unity iPhone 1.5 boasts huge performance improvements, better documentation, and, perhaps most important, provides “full support for native Objective C and C++ code,” which “opens full access to the iPhone 3.x APIs and custom plugins.” This is a big deal because, as powerful as Unity iPhone 1.0.3 was, it had some serious limitations when it came to interacting with some iPhone features.
There’s a lot to digest about the new release, but the performance improvements alone should be a welcome enhancement. We may even be able to address one of the biggest complaints about Cornhole Pro: that real cornhole rules require the two teams to alternate throws and for all bags to be present on the playing field at once. All our attempts to implement those rules led to a ridiculously slow frame rate, but Unity iPhone 1.5 may have just the performance enhancements we need.



